The game!

Tuesday 28 August 2012

...More games!


The games we played a while back were interesting.  Still at 150pts, I played both Skorpious' Morat Aggression list and Lowie's Military Orders (MO) list.

Skorpious' list was something like 2 Morats and a Morat paramedic (linked), a Yaogat with sniper rifle and a Yaogat with Combi Rifle and panzerfaust.  The thing that's confusing me about that is that it's only 125pts, so I'm missing something.  I chose the table edge (the top of the picture) and put all my guys behind cover, one Line Kazak (LK) on either side to protect my flanks, and one more LK in the centre with the HMG and the Veteran Kazak (VK).  My Chasseur and Foxtrot Ranger were awaiting Infiltration deployment.  Skorpious deployed his sniper (whichever it was!) up in the two-storey building next to the landing platform, the other Yaogat in the centre of the board (visible in the first picture, and the three Morats on the far right side, just visible.  My Chasseur deployed behind the green street sweeper, laying a mine out between the yellow truck and the cork building.  The Ranger deployed on top of said building, right on the half-way point.  Both were in Camo.

Quickly both Skorpious and I saw that the Ranger was exposed and he tried to discover her.  As a reaction, she ducked out of view but they'd seen her.  She was trapped now between the Suppression from the sniper and from the other Yaogat on the ground.  The Morats moved up closer.  My forces moved up, sticking to cover as much as possible.  The LK on the right moved up and lay down Suppression Fire to a firing line along the edge of the board to block the Morat advance, the LK with HMG doing the same from the edge of the big building.  The left-side LK ran up, aiming to flank the sniper.  The VK also moved up, but with very limited visibility to the other side of the table.

The first blood of the match was to me in ARO when one of the Morats came into LoF.  He went down, dropping the Morats out of their link team mode.  The Yaogats manoeuvred a little, the sniper hugging cover more closely and the Yaogat on the ground trying to get a bead on the sniper.  Suppression fire was renewed.  I renewed my LK's suppression, kept my flanking LK on the move (in cover) and pushed up the centre with the rest.  The Ranger restarted her Camo and went prone, moving up to the edge of the building and avoiding the Suppression fire from below.  The Chasseur crept up closer too, still in camo.

More fire was exchanged through the building, with another Morat dropping, but revived by the paramedic.  One side of the battle was focussed through the buildings (the cork one, mid right) and finished with the Vanguards on that side down (crits for the win!), and one of my LKs.  The other model lost there was the Chasseur, who found himself open to attacks from behind, fire coming in from the Morats prior to them going down.  This was another of the rules that I found tough to deal with.  The Chasseur is being shot at, but until the bullets actually hit him, he doesn't turn around.  On the forums it was described as too much noise in the surrounds, or silenced weapons, but the more I think about it, the less I like it.

The other thing I'll have to do is house-rule the windows on the buildings.  If Skorpious and Lowie agree, we'll make them see-through-able, but not able to be shot through without either breaking the window first (short skill?) or shooting it out.

The final part of the battle consisted of a lone LK flanking and shooting down the Yaogat (who on consultation wasn't a sniper but an HMGer!) and the Vet Kazak taking the last Yaogat full on.

The second game was against Lowie's list: 3 Order Sergeants with Combi Rifles (linked), a Spec. Sergeant with Sniper Rifle, a Teutonic Knight with Combi Rifle and a Magister Knight with Panzerfaust (basically just the starter).

I'll describe this one in a little less detail, since time is short!  I deployed at the bottom of the picture, my Vet Kazak centre, two LKs and the HMG on the left in buildings or near the crates and a lone LK on the right covering the flank. My Chasseur deployed just inside the halfway mark, behind the green truck, laying a mine 8" farther out.  The sniper rolled for and got prime position in the bombed-out two-storey building in the upper left.  Lowie deployed his meagre forces within his zone, the specialist sergeant (SS) sniper with TO Camo emerging on top of the grey bombed-out building at upstage centre.  His link team of Order Sergeants (OS) came down the flank to the right.

The Magister's first move took him in contact with the mine, taking a wound and attracting a shot from the sniper.  The TO sniper took out my sniper quickly after that and proceeded to dominate the centre of the board.  The Chasseur kept up the pressure in the centre, but didn't do much else.  The action was on the right flank, with the LK there killing off all three members of the OS link team.  This left the flank wide open and after a few turns of dying in the centre of the board, I was able to move my Vet Kazak and Chasseur to threaten the remaining minis - the SS and the Teuton.  Concurrent with that, the LK on the flank simply ran around the edge of the map (much as in the previous match) and ended up taking out the sniper with sheer weight of fire.  It was glorious!  The Teutonic Knight died soon after.  I'd had to sacrifice my Chasseur, but it was worth it, as was the flanking manoeuvre.

So there you have it.  Two battle reports, two wins.  I've played two more games since then, one scenario game with Skorpious (who's described it well) and another with another friend to show him the game.  I left my HMG Kazak on the top of a tall building and he died turn one.  After that it was pretty much down hill!  I lost that game to a man.

Cheers!

3 comments:

  1. Yeah that 'sniper' Yaogat was actually my HMG Sogarat, and I'd just like to mention that when I lost my 2 Vanguards and my Sogarat in one turn, it was to 3 critical hits, damn those dice gods!

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  2. Aha, I was wondering why you had left over points. I would be yelling at you on hear, "Why didn't you take two Dats? You have the points."

    My advice Skorp is to actually sideline the Soggy for such low point games. Yeah he's a beast but at this low point levels for MAF your going to need all the orders you can get.Here I'll give you an example list (don't need to use it if you don't want to).



    MORAT AGGRESION FORCES
    ──────────────────────────────────────────────────────────────────────

    GROUP 1 (Regs: 8/Irrs: 1):

    MORAT Lieutenant Combi Rifle / Pistol, Knife (16 | 2)
    MORAT HMG / Pistol, Knife (25 | 1)
    2x MORAT Combi Rifle / Pistol, Knife (16)
    MORAT Paramedic (MediKit) Combi Rifle / Pistol, Knife (20)
    KURGAT Mk12, D-Charges, Antipersonnel Mines / Pistol, Knife (24)
    2x DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW (14)
    PRETA Chain Rifle, Antipersonnel Mines (Biominas) / CCW (5)

    150 Points | SWC: 3

    ARMY CODE: eNozNVI1VLNQM6wxVDMEkwZIpDmQNFIzApKWasZw0hAsDQBqXAyV
    Army Infinity v.3.0. - http://www.devilteam.com

    8 regular orders and 1 irregular. A full five man link team with an HMG and Paramedic. You then get a Kurgat with a Mk12 (D14, B3, range 8-24 is +3) and Anti personal mines. Then two Dats just to cause trouble and the same goes with the Preta.

    @Cohen. As to get shot in the back you have to make sure your watching your back. There is a reason in real life why there is one person in a squad that watches the groups ass. Same goes for this game in that facing is really important just like in real life! You can have them watch their rear themselves or have someone else do it. Most Infinity players learn this the hard way with AD troops in that they can deploy behind models that have moved up field and literally shot them in their ass.

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  3. That's an interesting list Solodice and quite different to the ones I've been trying. I might in fact might give this a go instead of looking at a swarmy FRRM list.

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